![]() First published in 1992, it was initially supposed to exist in the same universe as its predecessor, Vampire: The Masquerade, but their vastly incompatible cosmologies, histories and themes were among major factors that forced authors to make crossovers between the Old World of Darkness games entirely optional. Part of the reason I left the fandom years ago was largely in part due to their religious obsession with the lore.The second tabletop roleplaying game in the classic World of Darkness line and the second or third most popular. If you like playing reincarnating immortals embroiled in occult conflicts with secret societies, then I recommend Invisible War, Nephilim, or WitchCraft.Īll in all, you're better off writing your own setting rather than letting World of Darkness fanboys dictate to you the "right" way to play. If you like politics in a game that bothers to provide any mechanics to support it, then you're probably best off playing Urban Shadows or Monsterhearts. There's even a conversion of Nightlife (which isn't available at any e-retailer) called Actual Fucking Nightlife. If you're into playing a monster mash with a similar irreverence for life as a typical Call of Cthulhu campaign, then you're best off playing Actual Fucking Monsters. So if you like the setting of Vampire: The Masquerade, then you can use it with Feed's rules. Feed is a toolkit game that gives you guidelines for making your own rules for vampirism, and only comes with some limited sample settings to get your creativity flowing. ![]() If you're into playing vampires with superpowers and deteriorating humanity, then your best choice would probably be Feed. ![]() I would recommend playing any other urban fantasy game, like Dresden Files, Liminal, Feed, Urban Shadows, Monsterhearts, Actual Fucking Monsters, Nephilim, Everlasting, Invisible War, WitchCraft, yadda yadda depending on precisely what kind of experience you're looking for. Otherwise, the settings don't really provide any useful information to the GM or players like you would expect from say, the indie scene's love of random generation tables. The only useful aspect of World of Darkness games would be the settings, and only Hunter: The Vigil and Changeling: The Lost are particularly creative in that regard. The rules are always terribly designed, so you're always better off playing a different systems entirely like BRP or Mutants & Masterminds or something. ![]() As such, getting new powers can often feel like filler.Īll in all, I cannot in good conscience recommend any World of Darkness game. The flaw here is that you can't buy powers out of order even tho most of the time they aren't logical progressions of the same effect. Rather than one power at each level, you can select one of many. V5 hands down has a much better superpowers mechanic. I consider those things window dressing myself. Some people like to whine and complain about personality mechanics like virtue, vice, morality, etc. The biggest flaw is that you apply all bonuses and penalties to rolls before the roll is made, so the player is always aware of the bonuses and penalties even if their character shouldn't be. NWoD 1e hands down has the most elegant implementation of the ST/d10 mechanics, though they aren't without flaw. Werewolf is under-powered but easily fixable - the cosmology is weak, but fixable. They are *by far* imo the best games and worth the price for entry. There are splats that specifically shine brightly: Changeling and Hunter (in fact I'm converting Changleing to my V20 game). Mage gets a little weird in its implementation - but it's playable. They are very consistent and if you like crossover stuff it's plug and play. NWoD mechanics are solid up to God Machine. Overall - it didn't impress me much systemically. I felt it could have been done with less of a footprint. Fluffwise it's interesting (to a point), but the mechanics I found were clunky, even though I understood what they were trying to emphasize (Hunger dice for instance). I've happily settled on 20th Anniversary edition as the best choice for me for these reasons -Ģ) While I *really* like the mechanics of NWoD (now Chronicles of Darkness) the updates they've done to 20th Anniversary really brought it in close contentionģ) 5e left me cold. I've run and played every edition up until 5th (but I do own it).
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